DRAG ME TO HELL!

Main splash is a re-used and edited version of the water splash from my Hailstone Shield Project.

Hand + Splashes Niagara Systems

AOE/Lava Pit System

Lava Pit Decal isolated

Lava Pit Decal isolated

Lava Pit Decal Material with POM

Lava Pit Decal Material with POM

Main Grabby hand animation, hand keyed in blender

DRAG ME TO HELL!

In order to explore various new VFX techniques such as utilizing alembic geometry caches, hand-keyed 3D animation, and houdini destruction sims, I decided to make a cartoonier version of the ending to the 2009 film "Drag me to hell" which I find insanely cheesy and comedic, so I really wanted to channel that aspect.
My design philosophy for this FX was something that could potentially be used as a fast travel cosmetic like Diablo 4s portals, rather than an attack. just a fun little cosmetic animation!

HUGE thanks to 1MAFX (1MAFX.com), MUDU (https://www.artstation.com/mudu) and VFX Apprentice for providing lots of great feedback throughout this entire project.

Skeleton Model/Rig: https://sketchfab.com/3d-models/stylized-skeleton-rigged-ad9653af4e5846d5a423ff69d127e2dc
Contains some textures from Hun Young Ha's pack: https://www.artstation.com/marketplace/p/pBbBy/vfx-texture-pack-for-games

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